![]() ![]() The overall flow of the career mode is much snappier now. Gaining popularity leads to podcast recaps of your in-game events – including one with a Jim Ross expy. There’s a surprisingly on-the-nose part of the story with your creation losing his WWE gig and then striking out to become a bigger star outside of WWE – akin to what happened over the past two years with Cody Rhodes and All In’s success. The feel of a show in a gym is replicated shockingly well as commentating is done over the PA system – complete with pretty accurate sound mixing. Instead of just beginning in NXT, you start out at a low-rent independent show, work your way up to the top there, and then work internationally. The M圜areer mode that debuted last year is back and has been revamped to be a far more dramatic affair. Last year’s entry saw a return to form for things like backstage brawling and an increased freedom in things like submission systems – which 2K19 sees to do even better than before. Things like the cage match have felt archaic for many years, and jittery features in things like the Hell in a Cell make them feel unfinished. The series has always excelled at offering a lot of variety, but at the expense of quality in some cases. Since 2K took the series over half a decade ago, we have seen a lot of incremental changes from year to year – but little in the way of radical improvements for game modes. WWE 2K19 is the latest entry in the long-running WWE simulation, and it sets its sights on creating the best-playing experience in franchise history.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |